Only once his soul barrier had been depleted, did I have time to so much as think that these situations, where I'd lose the fight if the enemy so much as touched me whereas I'd win over time if they didn't had become shockingly common, at least against opponents who I didn't overwhelm either way. I'd been in a few situations like that in Dive Games, but I'd usually had to actively seek them out and set them up, generally by isolating a single mob of a level that was supposed to be too high to be confronted just yet.