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Chapter 3 - Chapter 3 : A group of bandit explorers!

The rats have multiplied and spread throughout the dungeon, to the point where slimes and rats are now fighting each other.

As for the water slimes, their numbers have also significantly increased.

Time is passing well, and the dungeon is now completely filled with the three types of slimes. This wasn't my original intention, but since no explorers have come, the slimes and rats have been able to multiply without obstacles—except for fighting among themselves.

Finally, after another month, another bandit entered my dungeon. But upon seeing that it was filled with monsters, he left immediately.

[A rank F bandit has entered your dungeon. You gain 25 dungeon points.]

Judging by his clothes, he must be part of the same group as the rank G bandit. Did they finally notice their companion's disappearance after several months? Their group must not be very tight-knit…

Which is not a good thing! Well, actually, it is, but the problem is that their group is either very small or too focused on itself and its riches. There are probably small factions within it, and each one likely doesn't share information about the dungeon. The only good thing is that they will probably attack each other to seize more treasures.

Hmm… Now that I think about it… Yes, I'll get two more chests later: one trapped and another containing weapons. They'll either want to use the weapons or sell them. Dungeon weapons are always worth more than gemstones, even if those are rarer than the ones found outside dungeons.

I checked the [Dungeon Points Shop] to see the prices and… Yeah, if I want random equipment in the chests, it costs twice as much as a chest containing a specific type of item.

The bandit returned with a group of five companions.

[Two rank F bandits have entered your dungeon. You gain 50 dungeon points.]

[Three rank G bandits have entered your dungeon. You gain 45 dungeon points.]

The group consists of an archer, two assassins, a warrior, and a potion warrior. In this world, people can have multiple systems. For example, this group has both the bandit system and the class system. But the bandit system doesn't increase raw power, unlike the class system. Instead, it affects their reputation.

However, all systems are useful for gaining strength, no matter which one you have.

Additionally, dungeons earn points based on reputation. They consider the system with the highest notoriety rank. Take this group as an example: their bandit system has more notoriety than their class system. This could mean either that they are very bad fighters or that they are competent but their reputation as bandits is more prominent.

But given their low bandit rank, I'd say it's the first option. Don't think I'm saying this just because they're bandits—it's because their rank is low. Generally, in the game, low-rank bandits became bandits because they were bad at everything else. Those who survive eventually grow stronger. But it's very rare to see a powerful bandit right from the start.

How do I know that their bandit system has the most notoriety? Simple: if it wasn't, the dungeon system would have displayed their class and title along with their rank, instead of just calling them "bandits."

The five move forward cautiously in formation: the warrior in front, the assassins on the sides, the archer at the rear, and the potion warrior in the center, throwing healing, attack, or debuff potions around.

They progress slowly, but the slimes are simply too numerous. And if we count the slimes that have other slimes inside their stomachs, you can easily imagine their true numbers.

The group advances slowly but steadily…

Hey! The potion warrior just threw a debuff potion on one of his teammates! LOL, I'm dying of laughter! Clearly, these guys are noobs!

Due to the overwhelming number of slimes and their own mistakes, they quickly retreated. Fortunately, they came back and left multiple times, allowing me to rack up a ton of entry points!

With their frequent incursions, they managed to make slow progress. Ironically, the rats—which weren't even meant to attack but just serve as food for other monsters—devoured one of the assassins alive by surrounding him with an enormous horde!

They swarmed the assassin in groups, starting with his feet. They gnawed through his shoes, then his skin, not giving him time to react. He struggled, but the rats kept climbing on him. Until he collapsed to the ground. Instantly, a writhing mass gathered over him, leaving him no chance! In moments, all that remained was a feast for the ravenous rodents.

Whoa! Whoa! That's… fucking horrifying! Okay, seeing it in a game and seeing it in real life are two totally different things…

Later, when they returned, the archer died as well, taken down by water and acid slimes.

Alright, let's look at something else… I've practically gathered all the points I need for the treasure chest, which will go along with the weapon chest.

It took me a month since they started entering, but now I'm just one point short! One single, fucking point!

Because of their companions' deaths, the group hasn't returned.

[A rank G adventurer has entered your dungeon. You gain 20 dungeon points.]

Huh? An explorer? Oh, an adventurer! My very first one!

Oh, a dual-blade wielder. She's very cautious but powerful. She slays rats with ease, as well as slimes. She struggles a bit more against the water and acid ones—especially the acid slimes, which can corrode her weapons. But her caution works in her favor, and she manages to take them down without too much trouble.

Thanks to her, I now have all the points I need!

I purchased:

Random low-rank weapons placed in a fixed location (600 points).

A trapped chest that releases a cloud of poison into the air, located in the same place and appearing randomly one out of five times (110 points).

The location is in a deep corner of the labyrinth. Getting there requires a lot of time and resources, but obtaining the weapon allows adventurers to either make money or gear up to become stronger.

And with the fact that one out of six times, it's a trapped chest releasing poison, even frequent visitors might not get a weapon but instead end up poisoned, weakening whoever opens it.

This can often lead to a quick death against the dungeon's monsters. It's a good way to accumulate wealth—but with a huge risk of dying!

I can't wait to see the first people open the chest! Will they get a weapon or a nice dose of poison?

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